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	<title>GamerRant &#187; Quick Impressions</title>
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	<description>Videogames, Television, Movies and More!</description>
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		<title>Week in Games &#8211; September 14-20</title>
		<link>http://gamerrant.com/2009/09/17/week-in-games-september-14-20/</link>
		<comments>http://gamerrant.com/2009/09/17/week-in-games-september-14-20/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 23:53:53 +0000</pubDate>
		<dc:creator>clubside</dc:creator>
				<category><![CDATA[Quick Impressions]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[co-op]]></category>
		<category><![CDATA[driving]]></category>
		<category><![CDATA[flying]]></category>
		<category><![CDATA[grindhouse]]></category>
		<category><![CDATA[historical]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[superheroes]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://gamerrant.com/?p=180</guid>
		<description><![CDATA[The holiday season has kicked off and the new releases are pouring out. I had five new Xbox 360 games to pick up this week, plus two downloadables. Unfortunately the one game I was looking forward to looks to be a bust, and since I hate flying and driving games, for the most part the [...]]]></description>
			<content:encoded><![CDATA[<p>The holiday season has kicked off and the new releases are pouring out. I had five new Xbox 360 games to pick up this week, plus two downloadables. Unfortunately the one game I was looking forward to looks to be a bust, and since I hate flying and driving games, for the most part the week was a bust.</p>
<h2>Need For Speed: Shift</h2>
<p><a href="http://www.amazon.com/Need-Speed-Shift-Xbox-360/dp/B001TOMQTY/"><img class="size-full wp-image-182 alignleft" title="Buy from Amazon" src="http://gamerrant.com/wp-content/uploads/2009/09/box_Need_For_Speed_Shift.jpg" alt="box_Need_For_Speed_Shift" width="142" height="200" /></a><br />
<a href="http://www.amazon.com/Need-Speed-Shift-Xbox-360/dp/B001TOMQTY/"><img class="alignright size-full wp-image-183" title="Buy from Amazon" src="http://gamerrant.com/wp-content/uploads/2009/09/screen_Need_For_Speed_Shift.jpg" alt="screen_Need_For_Speed_Shift" width="325" height="200" /></a></p>
<p>Hey, the game looks great in the cockpit view.</p>
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		<title>Mini Ninjas Quick Impressions</title>
		<link>http://gamerrant.com/2009/09/04/mini-ninjas-quick-impressions/</link>
		<comments>http://gamerrant.com/2009/09/04/mini-ninjas-quick-impressions/#comments</comments>
		<pubDate>Fri, 04 Sep 2009 13:00:57 +0000</pubDate>
		<dc:creator>clubside</dc:creator>
				<category><![CDATA[Quick Impressions]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[impressions]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://gamerrant.com/?p=28</guid>
		<description><![CDATA[Quite a change for the developers of the Hitman series, Kane &#38; Lynch and Freedom Fighters, this action game from io interactive is a mixed bag. I love action platformers, but if there were one word to sum up the execution of Mini Ninjas it would be &#8220;tedious&#8221;. I&#8217;ve heard from some friends that their [...]]]></description>
			<content:encoded><![CDATA[<p>Quite a change for the developers of the <em>Hitman</em> series, <em>Kane &amp; Lynch</em> and <em>Freedom Fighters</em>, this action game from io interactive is a mixed bag. I love action platformers, but if there were one word to sum up the execution of <em>Mini Ninjas</em> it would be &#8220;tedious&#8221;. I&#8217;ve heard from some friends that their kids enjoyed the demo, but personally I was hoping for a lot more.<span id="more-28"></span></p>
<p>I played through part of the second level, and the game has the usual tropes, looking around for shit, jumping, combat, you know the drill. The art style is well done and suits the game, the combat isn&#8217;t tricky and you can actually choose spells and other items from a wheel or inventory screen without getting chopped up while making the decision. The game uses old school saves at various little outhouses through each level, and offers you the ability to reload from there or restart the level at any point. There&#8217;s even a nifty &#8220;Progress&#8221; screen that helps you know how many collectibles are in each level, though accesses it is poorly designed, which helps us collecting whores. What doesn&#8217;t help us, though, is you can never be sure what is a barrier, there is no map, and half the shit is buried in particle grass and easy to miss. Supposedly when you posses little animals with a spell they can help root the shit out, but it didn&#8217;t work for me.</p>
<p><img class="aligncenter size-full wp-image-35" title="Mini-Ninjas-31" src="http://gamerrant.com/wp-content/uploads/2009/09/Mini-Ninjas-31.jpg" alt="Mini-Ninjas-31" width="480" height="270" /></p>
<p>One of the dumbest choices was to go the <em>Final Faggotry</em> route with the single character multi-character party system. This is the magical video game &#8220;reality&#8221; where you&#8217;re one dude on the screen, but really there are a bunch of dipshits with you that you can switch to whenever you want. So where are these fuckers when I&#8217;m paddling my hat canoe? In my pants? I hate this convention (as I do all F<em>inal Faggotry</em> conventions). I guess based on the design of the game they couldn&#8217;t have a gaggle of dudes on the screen following you around, but I just hate it. I also hate no mini-map. You can press down on the d-pad and a little arrow shows up pointing you in the right direction for a second, but gimme a fucking break, where&#8217;s my mini-map? Or full map? With potions and other objects there&#8217;s a little too much inventory wrangling going on for my liking in this sort of game.</p>
<p><img class="aligncenter size-full wp-image-37" title="Mini-Ninjas-30" src="http://gamerrant.com/wp-content/uploads/2009/09/Mini-Ninjas-30.jpg" alt="Mini-Ninjas-30" width="480" height="270" /></p>
<p>So bottom line, this is the sort of game I want to play, but <em>Mini Ninjas</em> isn&#8217;t the realization of that sort. There is too much blind wandering around if you want to collect, the combat can be fun but there are too many lulls, and the platforming is minimal so far. I&#8217;ll return to the game once I have a few others I&#8217;m more interested in out of the way, but I&#8217;ll be waiting for the new <em>Ratchet &amp; Clank</em> to tide over the action platforming fix I need.</p>
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		<title>Guitar Hero 5 Quick Impressions</title>
		<link>http://gamerrant.com/2009/09/02/guitar-hero-5-quick-impressions/</link>
		<comments>http://gamerrant.com/2009/09/02/guitar-hero-5-quick-impressions/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 21:11:03 +0000</pubDate>
		<dc:creator>clubside</dc:creator>
				<category><![CDATA[Quick Impressions]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[impressions]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://gamerrant.com/?p=15</guid>
		<description><![CDATA[So I&#8217;m not a fan of &#8220;music&#8221; games. Look, I&#8217;m not a fan of playing a game version of something I could be doing in regular life, which is why I don&#8217;t play sports games, and while I may not drive a race car, I&#8217;d rather just drive than play a driving game. In addition [...]]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;m not a fan of &#8220;music&#8221; games. Look, I&#8217;m not a fan of playing a game version of something I could be doing in regular life, which is why I don&#8217;t play sports games, and while I may not drive a race car, I&#8217;d rather just drive than play a driving game. In addition to the fact that I could learn an instrument, there is precious little music recorded after the mid-1990s that is tolerable so these music games bring the &#8220;blah&#8221; by default, though my loading of <em>Guitar Hero 5</em> put a little twist on this assumption.</p>
<p>I buy the music games because as a collector I need all the wacky peripherals the games come with. While <em>Guitar Hero 5</em> is a step back from last year&#8217;s World Tour as the only bundle available is with a wireless guitar, it still supports the other instruments including the ability to use multiples of each. One of the other new features is the game loads directly into the music being played and you can just jump into the current song or leave it like a jukebox rather than going to a menu, and this is where the fun happened. The screens came a went and then a band took the stage, with a burly lead singer and guitarist with a horn-adorned helmet, all the classic &#8220;rock&#8221; tropes. And as the heads rocked the music started&#8230; it was Johnny Cash. I got a good laugh at this inappropriate wedding of image and sound. But it was funny.</p>
<p>So, what has everyone else thought of this latest entry in the <em>Guitar Hero</em> franchise?</p>
]]></content:encoded>
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